SIMMER @Unity Unite Austin

I recently did a talk at Unity Unite in Austin ’17 all about WebGL and Unity, and specifically how to deploy to different platforms like AWS and SIMMER. I also did a nice segment on how to use serverless architecture and how to interface between javascript and Unity in a WebGL build.


I contacted the folks over at Unity and they said the talk will be on youtube soon. Until then I’ll share the slides and description.

"This talk will make you love WebGL" Slides

Here’s the description:

Learn how to do WebGL the right way from a veteran game programmer turned web developer. The benefits are huge. By exporting a level or demo of your game to WebGL, you have a zero-friction direct-to-gamer solution that has almost zero turnaround time to deployment.

Learn the nuts and bolts of how to do a proper WebGL export. Learn how to create a great looking responsive HTML5 template, and understand common technical issues with WebGL. Find out how to release a game like a professional using an AWS or Google Cloud web server with a custom domain, HTTP2, HTTPS and a CDN for lightning fast content delivery.

We’ll also cover how to communicate between Javascript and the Unity canvas and how to communicate with serverless backend functions (Amazon Lambda or Google Firebase Cloud Functions). Armed with that knowledge you will be able to hit any API that the web has to offer, like Google Maps, Twitter, or Bing image search!


Subscribe to our email list and I’ll keep you posted when the video is added:

Don’t forget to upload your game soon to be considered for the I/O founder’s club.


Discover, Share, Play Anywhere

SIMMER is a place to discover and share 3D content on the Web.

Today we’re opening up to Unity WebGL uploads!


But, but…

There’s lots of places to put your game up on the web, you say? What makes SIMMER different?

1. Embed your game anywhere

Focus your time on making the best game possible, not on deploying to the web. Once your game is on SIMMER, embedding on another site is a simple copy/paste.

Check out Color Switch Clone, embedded directly in this blog. Click the play button to play the game.

Once you upload to SIMMER, click the small embed icon (it looks like <>), to get your code:

2. SIMMER makes uploads incredibly easy

Like animated GIF easy:
Once you’ve created a WebGL build with Unity, uploading to SIMMER is drag n’ drop.

Creating a WebGL build in Unity is easy too. Check out our 60s video.

Follow @simmer_io on twitter or join our mailing list to stay updated.

3. SIMMER is fast

We’re using a global CDN, HTTPS and HTTP2 to host your content. This means you get optimal download times whether your audience is in Deleware, Denmark or Dubai.


4. SIMMER has a clean interface

SIMMER uses material design and the site has a similar look and feel to a popular video sharing site.

If you’ve played some Unity3D games across the web you may have noticed this gnarly footer:


SIMMER automatically cleans that up for you.

5. SIMMER is responsive

SIMMER uploads look great at any screen resolution as demonstrated in the video below:

Unity WebGL games are currently too slow for mobile, but we’ll be ready when they are!

6. SIMMER can get you noticed

Your game on the web is a zero friction platform. There are no downloads or installers. Just share a link and you’re done.

When you submit your game to Bloggers, Youtubers or Review sites, you can get an edge by sharing a link directly on the web.

7. SIMMER is completely free is completely free for developers. There are, of course plenty of free options for website hosting, but it can be a hassle to get them set up and some require a credit card to get started.

SIMMER is designed for game developers by game developers.

SIMMER Founder’s Club

We’re still working out the details, but there will be perks for those of you who sign up and upload a game, demo, or asset by November 15.

These will include a permanent founder’s badge on the site, early access to new features, and free access to training materials.

Don’t delay, sign up today!

Not ready to upload yet? Follow @simmer_io on twitter to stay in the loop!